Wiki
Skill tree
Offense
Lethality
Increases weapon damage. +3% Damage per level
Bloodletter
Heals a little on hit. +1% Lifesteal per level
Range
Increases weapon range. +2% Range per level
Opening Shot
More damage to enemies above 90% HP. +5% Damage vs High HP per level
Executioner
Instantly kills enemies that drop below 10% HP
Deadeye
Increases critical hit chance. +1% Crit Chance per level
Rapid Fire
Increases attack speed. +1% Attack Speed per level
Devastator
Increases critical hit damage. +3% Crit Damage per level
Heavy Strikes
Adds flat weapon damage. +0.4 Flat Damage per level
Berserker
Each kill grants +15% damage and +5% movement speed for 2s.
Utility
Fleet Foot
Increases movement speed. +2% Move Speed per level
Kinetic Coils
Faster dash recharge. -0.1s Dash Cooldown per level
Spring Heel
Higher jumps. +4% Jump Height per level
Afterburner
A longer dash. +0.1 Dash Distance per level
Kinetic Reserve
Instantly refresh a dash charge after a melee kill.
Fast Learner
Increases XP gained. +2% XP Gain per level
Four-Leaf
Improves rarity odds. +2% Luck per level
Gold Digger
Increases gold gained. +2% Gold Gain per level
Swarm Caller
More enemies spawn. +2% Difficulty per level
Jetpack
Hold Jump in the air to boost upward (limited fuel, refills on the ground).
Defense
Plating
Reduces incoming damage. +1% Armor per level
Sidestep
Chance to dodge a hit. +1% Evasion per level
Vigor
Increases healing from lifesteal and pickups. +5% Healing per level
Hardened
Makes armor more effective. +5% Armor Effectiveness per level
Ghost
After 8s without taking damage, your next hit is guaranteed to be dodged.
Regeneration
Regenerates health over time. +4 HP Regen per level
Vitality
Increases maximum health. +5 Max HP per level
Faceguard
Reduces incoming damage by a flat amount (never below 1). +0.4 Damage Reduction per level
Metabolism
Makes health regeneration more effective. +5% Regen Effectiveness per level
Adrenaline
Taking a hit raises your armor by 50% for 2s.