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Perks and boosters

Every level up offers a few cards. Perks change how your weapons behave, and boosters raise one stat. Picking a card you already own levels it up. A run starts with 2 perk slots and 2 booster slots, and the hub shop sells more.

Perks

11 perks, offered on level ups only. The first pick grants the first amount, and every level after it adds the second.

Follow Through

Melee hits increase gun damage. +25% gun damage for 3s after a melee hit.

First pick+25% gun damage gained
Each level+10% gun damage gained

Bulwark

Melee kills increase armor. +10% armor for 3s after a melee kill.

First pick+10% armor gained
Each level+4% armor gained

Ricochet

Shots bounce to the nearest enemy in range. 50% of the damage, 5 range.

First pick+50% bounce damage · +5.0 bounce range
Each level+5% bounce damage · +0.1 bounce range

Zap

Enemies near the target get zapped. 25% of the damage, 5 range.

First pick+25% zap damage · +5.0 zap range
Each level+4% zap damage · +0.1 zap range

Vortex

Hits tug nearby enemies toward the impact and does a small amount of damage. 6 range.

First pick+6.0 pull range · +15% pull damage
Each level+0.1 pull range · +2% pull damage

Overheat

Hits build heat for more damage + attack speed. Up to +25% damage, +10% attack speed.

First pick+25% max damage · +10% max attack speed
Each level+5% max damage · +2% max attack speed

Burn

Hits set enemies ablaze. 1.5% max HP/s for 2s.

First pick+1.5% burn damage · +2.0s duration
Each level+0.1% burn damage · +0.1s duration

Freeze

Hits slow enemies movement and attack speed. 25% for 3s.

First pick+25% slow · +2.0s duration
Each level+2% slow · +0.1s duration

Pierce

Shots pass through enemies. +20% Damage. pierced targets take 50%.

First pick+20% damage · +50% pierce damage
Each level+5% damage · +5% pierce damage

Chain Reaction

Dying enemies detonate, damaging nearby enemies. 10% of their max HP, 5 range.

First pick+10.0% blast damage · +5.0 blast range
Each level+0.2% blast damage · +0.1 blast range

Death Mark

Fighting an enemy for 0.4s marks it. Marked enemies take 0.1% of their max HP per hit.

First pick+0.10% mark damage · +0.40s time to mark
Each level+0.01% mark damage · -0.01s time to mark

Boosters

21 boosters. Most turn up on level ups, and charge crystals on the map offer them too. The amount shown is one pick at Common rarity.

BoosterEffectPer pickLevel upCharge crystal
Max HPMaximum health+20YesYes
DamageWeapon damage+10%YesYes
Attack SpeedFire rate+4%YesYes
RangeWeapon range+5%YesYes
XP GainExperience earned+5%YesYes
Gold GainCurrency earned+7%YesYes
Crystal GainCrystals earned+7%YesYes
Move SpeedMovement speed+8%YesYes
HP RegenRestore HP over time+20YesYes
ArmorDamage reduction (diminishing)+5%YesYes
LifestealChance to heal 1 HP per hit+1%YesYes
Crit ChanceChance for a critical hit+2%YesYes
Crit DamageCritical hit damage+10%YesYes
LuckBetter rarity (diminishing)+7%YesYes
DifficultyMore enemies spawn+7%YesYes
EvasionChance to dodge a hit (diminishing)+2%YesYes
Extra JumpAn extra mid-air jump+1NoYes
Jump HeightHigher jumps+15%NoYes
Dash ChargeAn extra dash charge+1NoYes
Dash CooldownFaster dash recharge-0.1sNoYes
Dash DistanceA longer dash+0.1NoYes