Wiki

Difficulty

Pick a difficulty for each run in the hub. Winning a map on one difficulty unlocks the next one for that map.

Difficulties

Normal

The baseline.

1 enemy modifier per run

Hard

Hard adds +25% enemy strength, +25% crystal gain and +1 extra enemy modifier

2 enemy modifiers per run

Nightmare

Nightmare adds +50% enemy strength, +50% crystal gain and +2 extra enemy modifiers

3 enemy modifiers per run

Enemy modifiers

Every run rolls different modifiers, and every enemy in the run carries them.

Reinforced+25% enemy health
Vicious+25% enemy damage
Swift+25% enemy speed
Restlessenemies dash 30% more often
Frenziedenemies attack 25% faster
Overcharged+30% projectile speed
Burningenemy hits burn you
Freezingenemy hits chill you

The difficulty bar

The bar under the minimap names how far the run has come. It moves one step every 6 minutes, and each portal pushes it 90 seconds ahead.

EasyMediumHardVery HardInsaneNightmareImpossibleHopeless