Wiki

Enemies and bosses

Numbers are base values on Normal. Enemies grow stronger the longer a run lasts, with every stage you clear, and on harder difficulties.

Natdal enemies

Dusk Drone

52.5Health5Hit damage20mRange

Attacks

BulletsWallsFans

Husk

35Health4Hit damage22mRange

Attacks

BulletsFans

Void Orb

42.5Health4Hit damage21mRange

Attacks

BulletsRingsFans

Orb Drone

45Health5Hit damage20mRange

Attacks

LasersBombsFans

Frostmark enemies

Enforcer

45Health5Hit damage22mRange

Attacks

BulletsLasersFans

Frost Orb

45Health5Hit damage20mRange

Attacks

BulletsLasersHomingFans

Carapace

50Health3Hit damage16mRange

Attacks

LasersBulletsFansHoming

Rust Drone

40Health3Hit damage20mRange

Attacks

BulletsFansHoming

Askefald enemies

Watcher

40Health3Hit damage20mRange

Attacks

BulletsHoming

Frost Eye

40Health5Hit damage20mRange

Attacks

BulletsFansHoming

Cinder Husk

47.5Health5Hit damage22mRange

Attacks

BulletsWallsFansRings

Slag Carapace

57.5Health4Hit damage18mRange

Attacks

BarsBulletsFans

Mini bosses

3 mini bosses arrive on a timer during a stage, on every map.

Vogter

Mini boss
2,700Health11Hit damage30mRange

Attacks

BombsBarsFans

Gravvinge

Mini boss
2,400Health12Hit damage30mRange

Attacks

BulletsBarsFansRingsSplitting

Bastion

Mini boss
2,600Health11Hit damage30mRange

Attacks

BulletsBarsBombsHomingFans